Adoption overview · Northwind Engineering
On track in this period.
100% Deep or Multiplying — champions exist; spread their patterns to the shallow cohort.
Last 30 days · 1 unique actor · anchor week 2026-08-24
Nudges: 3 sent, 2 moved up a stage. 2 of 3 nudged teams moved up within 2 weeks; 2 of 3 within 4 weeks. Playbook actions leaders marked as sent, joined to stage movement 2 and 4 weeks later. Aggregate counts only — whether the nudged team or person moved up a stage. Full formula: Methodology page.
Security incidents
7 security incidents in this org
3 critical production items open — fix before sharing reports.
Needs attention Teams ranked by how many people are stuck, weighted by how stuck they are (idle counts most). Ranking weight: each idle seat counts 3, poor-quality use 2, shallow use 1. A team appears when its weight reaches 3 or its stuck count grew vs the prior period. Full formula: Methodology page.
| Team | Stage mix | Trend | Top stall reason | Next | Cost (period, est.) |
|---|---|---|---|---|---|
|
Everything else
1 team · 5 actors (below attention floor) |
— | — | 2 people in gaps | View all teams → | $1.62 |
Where teams are
Adoption funnel Unique actors grouped by highest stage reached this period. Each bar is a filter link. One person counts once at their best stage, not once per tool-week row.
1 unique actor
-
Not using Seat paid, zero or minimal activity. No meaningful sessions this period. 0 · 0%
-
Activated First real session beyond hello-world. Threshold: at least one substantive session. 0 · 0%
-
Habitual Used on 3+ active days per week, mid-task. Habitual = 3+ active days/week with real tool use. 0 · 0%
-
Deep Agentic multi-file work ending in commits. Habitual week with commit outcome and agentic depth: ≥1 subagent or ≥5 tool calls (PostToolUse only — PreToolUse pairs are not double-counted). 1 · 100%
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Multiplying Creates shared patterns others reuse. Patterns or artifacts others pick up (subagents, shared workflows). 0 · 0%
Click a stage to filter the overview. Works with JavaScript disabled.
Team × week stages Each cell shows where that team sat on the funnel that week. Modal unique-actor stage per team-week, with higher ladder stage winning ties. Full formula: Methodology page.
| Team | 07-27 | 08-03 | 08-10 | 08-17 | 08-24 |
|---|---|---|---|---|---|
| platform |
Habitual
|
Habitual
|
Deep
|
Deep
|
Deep
|
Industry medians for context: 3.6 hrs/wk (Time saved (daily AI users)); ~22% (AI-authored merged code). Directional only — peer percentiles unlock when 5+ installs opt in. Benchmarks settings →
Week over week
Week of 2026-08-24 vs prior week
| Stage | Current | Previous | Δ |
|---|---|---|---|
| Not using | 0 | 2 | -2 |
| Activated | 0 | 1 | -1 |
| Habitual | 0 | 1 | -1 |
| Deep | 1 | 0 | +1 |
| Multiplying | 0 | 0 | 0 |
Stage transitions
Last 30 days vs Prior period · best stage per actor
Moved up
1 actor1
Reached a higher adoption stage vs the prior period.
- nina@northwind.dev Habitual → Deep
Regressed
0 actors0
Dropped a stage but still active (not idle).
Churned to idle
1 actor1
Ended at Not using after prior-period activity.
- lee@northwind.dev Activated → Not using
How they're using it
Tool mix
Are they using it well
Three adoption gaps Where coaching effort should focus: idle, shallow, or poor-quality use.
Not using Seat paid, zero or minimal sessions.
0
Seat paid, zero or minimal sessions. 0% of 1 actors.
Using shallowly Short sessions, low tool depth, no commits.
0
Short sessions, low tool depth, no commits. 0% of 1 actors.
Using poorly High abandonment, errors, token waste.
0
High abandonment, errors, token waste. 0% of 1 actors.
Cost
Estimated spend this period: $1.62
- platform — $1.62
Collector health
Which tools are sending data and which need attention.
| Tool | Status | Actors | Recent sessions | Recent events | Last seen |
|---|---|---|---|---|---|
| Claude Code | Healthy | 10 | 0 | 4 | 2026-08-27T10:00:00.000Z |
| Codex | Healthy | 4 | 0 | 1 | 2026-08-27T10:00:00.000Z |
| Cursor | Healthy | 7 | 0 | 2 | 2026-08-27T10:00:00.000Z |
| Copilot | Needs setup | 0 | 0 | 0 | never |